My work at click have been two challenging years At the beginning I was a single designer and I was in charge of eight product managers. Each product manager had a development team that developed products in the mobile field, or web Features in the cloud or local Software. The many challenges I had were to manage many projects at the same time, insist on research work before embarking on a development project, and making the designs available to the company's many development teams. Here you can see some of my work at the company.
My work at click have been two challenging years At the beginning I was a single designer and I was in charge of eight product managers. Each product manager had a development team that developed products in the mobile field, or web Features in the cloud or local Software. The many challenges I had were to manage many projects at the same time, insist on research work before embarking on a development project, and making the designs available to the company's many development teams. Here you can see some of my work at the company.
PROJECT 01
ClickChat - Design from scratch | ROLE UX & UI | TOOLS PHOTOSHOP / XD
ClickChat - Design from scratch | ROLE UX & UI | TOOLS PHOTOSHOP / XD
The first project I designed is a Chat app that connects the field technician to the dispatcher that creates the assignment and work on the system. The challenge I set for myself was coming up with creative concepts for a mobile app and a website, developing a refreshing design and graphic elements that would be able to attract new users to the mobile app chat.
CONCEPT
APP DESIGN
PROJECT 02
Schedule hero - Improve game Design | ROLE UI | TOOLS PS / XD / AI
Schedule hero - Improve game Design | ROLE UI | TOOLS PS / XD / AI
The challenges in the project were a minimum of time and budget The game served as a marketing tool at the company's showcase conferences As a tool for examining the level of knowledge in interviews and more The process was fun, challenging and yet required a deep understanding of game design and development limitations
BEFORE
AFTER
PROJECT 03
Strategic Planning - Design from scratch | ROLE UI | TOOLS Sketch / AI / Invision
Strategic Planning - Design from scratch | ROLE UI | TOOLS Sketch / AI / Invision
The challenges in the project were to design according to the existing style but still create a lighter design that will simplify and improve the user experiance of a complex feature.
CONCEPT
DESIGN
PROJECT 04
Mobile Native app - Design from scratch | ROLE UX & UI | TOOLS Sketch / Illustrator / XD
Mobile Native app - Design from scratch |& UI |ROLE UX TOOLS Sketch / Illustrator / XD
The Mobile Native App is the biggest project I worked on at click. The challenges were: 1. The great complexity of the product. 2. Renewing and improving an existing hybrid application. 3. The number of participants in the project and the decision makers 4. Complexity of development (difficulties to embed complex designs due to programming limitations)
CONCEPT
STATUSES
PART OF THE DESIGN SYSTEM
PROJECT 05
Design System for developers | ROLE UI | TOOLS Sketch / Illustrator
Design System for developers | ROLE UI | TOOLS Sketch / Illustrator
In preparing the design system I was a partner. The design challenges were exciting but The biggest challenge was to persuade the decision makers the system is actually required (which is now a known fact). Another challenge was to create the willingness of the developers to understand its capabilities and to work with it.
In preparing the design system I was a partner. The design challenges were exciting but The biggest challenge was to persuade the decision makers the system is actually required (which is now a known fact). Another challenge was to create the willingness of the developers to understand its capabilities and to work with it.
AND MANY MORE...
Selected Works
InfinipointSenior Product Designer
VoangeProduct design
JunoProduct designer
ClickSoftwareUX FLOWS AND Videos